INTRODUCTION
A veteran AAA game development team - with 220 years collective experience working on over 130 published titles!
We've worked on some of the world's largest IPs including:
Star Wars, Zelda, Transformers, Far Cry, Ryse, Darksiders, The Darkness, LA Noire, Bioshock, Marvel Avengers, Test Drive Unlimited, Lotus Challenge, Automobilista, Suzuki Alstare Extreme Racing, Warhammer, Syndicate Wars, Dungeons and Dragons, Clumsy Ninja, Ryse: Son of Rome, National Geographic, Warhammer 40k, Microsoft Train Simulator, Hellboy, Viva Pinata, El Tigre, Nicktoons, Happy Feet, Looney Tunes, Woody Woodpecker, South Park, Katamari, The Sims and The Movies.
And we've worked with some of the world's biggest publishers and IP owners:
Activision, Atari, Bandai-Namco, Codemasters, Crytek, EA Games, Eidos, Hasbro, Infogrames, Konami, LucasArts, Microsoft Studios, Midway, Namco, Nickelodeon, Nintendo, Nokia, SEGA, Sierra Entertainment, Sony Interactive Entertainment, THQ, Rockstar, Take 2 Interactive, Ubisoft, Vivendi Universal Games, Warner Bros, Xbox Game Studios.
BLOCKCHAIN DEVELOPMENT EXPERIENCE
They are the team behind one of the most advanced integrations of blockchain technology in a game, ‘22 Racing Series’. Unbox random/verifiable/transparent vehicle part packs and partner vehicles - Build your vehicle out of 25+ NFT vehicle parts - Take your NFT vehicle into a cross platform Steam / Pavillion Hub tournament - Win crypto and NFTs - Tune vehicles / build tracks & mint them to earn royalties - & More.
Find out more at: 22 Racing Series - RTS Racing
The developers behind the most advanced blockchain gaming platform on the market, ‘Pavillion Hub’. Easy account creation - On-demand NFT minting - On-board using credit card, bank account or crypto - Buy NFT game licenses / NFT game items - Win NFT game achievements - Trade with gas-less transactions - Compete in prized leaderboards - Launch your game with and ICO and/or INO - & More
They developed the platform, the tools for 3rd party developers, and did the blockchain integration for all but one of the games on the platform.
Find out more at: Pavillion Hub - Blockchain Gaming Platform
GARTH MIDGLEY
Managing Director / Creative Director
Telegram @GarthMidgley
LINKEDIN PROFILE
24 years game development experience and 20 published titles. He has also worked with some of the world’s largest IPs, studios and publishers, including Atari, Lucas Arts, Ubisoft, Hasbro, Activision, Rockstar, Take 2 Interactive, Vigil Games, Konami, Warner Bros, Acclaim, Infogrammes and Nintendo.
BROOKE HODGMAN
CTO (Engine and blockchain developer)
LINKEDIN PROFILE
17 years game development experience and 7 published titles. He is the lead developer of RevGen - The engine used for '22 Racing Series' and the award winning 'My Drive Schoool, and Pavillion Hub. He has also worked with Fortune 500 companies, including Lucas Arts, Microsoft and Boeing.
CHRIS WILLIAMS
Art Director / Lead UX designer
LINKEDIN PROFILE
30 years game development experience and over 35 published titles. Chris has worked with some of the world’s largest IP's and publishers, including Atari, SEGA, Microsoft, Sony, Nokia, Midway, Eidos, Virgin Interactive, Vivendi Universal, THQ, Sierra, Activision, Konami and Namco.
ADRIAN MOORE
Game Designer
LINKEDIN PROFILE
28 years game development experience and 25 published titles. He has worked with some of the world’s largest IPs and publishers, including as the lead designer and producer on ‘The Movies’ IP with Peter Molyneux. Co-founder of Loveshack Entertainment, creators of the award winning ‘Framed’ IP.
Hideo Kojima, creator of the Metal Gear series stated that Framed was his Game of the Year.
JAMES HICKS
Backend Programmer
LINKEDIN PROFILE
19 years backend development experience working with national telecommunications companies and national government departments, including 7 years game development experience using Unity.
PAUL BAKER
Lead Programmer
LINKEDIN PROFILE
19 years game development experience and 8 published titles. Experience working with top tier IPs and publishers including Marvel, THQ and Nickelodeon.
GERARDO IBARRA
Concept Artist
36 years experience in 2d illustration, 2d animation and graphic design. A prolific artist with a diverse illustrative background including print, film, TVC and video games.
WILL STEVENSON
Game Programmer
LINKEDIN PROFILE
With a background in Mathematics and Computer Science, Will has over 5 years Unity Engine experience and a self-published Steam title.
IAN BRIGHT
Technical Artist / Animator
21 years game development experience and 18 published game titles and a number of TVC releases. He has worked with global IPs including Bioshock, Star Wars, Zelda, Marvel Avengers, Transformers, LA Noire, Darksiders 2 and Armello, and a number of animated children’s TV series.
FRANCESCO CALVI
Character Animator
LINKEDIN PROFILE
8 years game development experience and 5 published titles. He is an avid game developer, and an avid participant in crypto and blockchain projects.
FROM A TEAM WHO HAS WORKED WITH...
PREPARING TO BLAST OFF...