A veteran AAA game development team - With 220 years collective experience working on over 130 published titles!
We've worked on some of the world's largest IPs including: Star Wars, Zelda, Transformers, Far Cry, Ryse, Darksiders, The Darkness, LA Noire, Bioshock, Marvel Avengers, Test Drive Unlimited, Lotus Challenge, Automobilista, Suzuki Alstare Extreme Racing, Warhammer, Syndicate Wars, Dungeons and Dragons, Hellboy, Viva Pinata, El Tigre, Nicktoons, Happy Feet, Looney Tunes, Woody Woodpecker, South Park, Katamari, The Sims and The Movies.
And we've worked with some of the world's biggest publishers and IP owners: Activision, Lucas Arts, Ubisoft, Nintendo, Rockstar, Take 2 Interactive, Atari, Hasbro, Warner Bros, Acclaim, Infogrammes, Sega, Midway, Nickelodeon, Eidos, Virgin Interactive, Vivendi, THQ, Sierra, Microsoft, Sony, Dark Horse Comics, Konami and Namco.
Blockchain Game Development Experience:
They are the team behind one of the most advanced integrations of blockchain technology in a game, ‘22 Racing Series’.
Unbox random/verifiable/transparent vehicle part packs and partner vehicles - Build your vehicle out of 25+ NFT vehicle parts - Take your NFT vehicle into a cross platform Steam / Pavillion Hub tournament - Win crypto and NFTs - Tune vehicles / build tracks & mint them to earn royalties - & More.
The developers behind the most advanced blockchain gaming platform on the market, ‘Pavillion Hub’.
Easy account creation - On-demand NFT minting - On-board using credit card, bank account or crypto - Buy NFT game licenses / NFT game items - Win NFT game achievements - Trade with gas-less transactions - Compete in prized leaderboards - Launch your game with and ICO and/or INO - & More
They developed the platform, the tools for 3rd party developers, and did the blockchain integration for all but one of the games on the platform.
24 years game development experience and 20 published titles. He has also worked with some of the world’s largest IPs, studios and publishers, including Atari, Lucas Arts, Ubisoft, Hasbro, Activision, Rockstar, Take 2 Interactive, Vigil Games, Konami, Warner Bros, Acclaim, Infogrammes and Nintendo.
Brooke Hodgman - CTO (Engine and blockchain developer)
17 years game development experience and 7 published titles. He is the lead developer of RevGen - The engine used for '22 Racing Series' and the award winning 'My Drive Schoool, and Pavillion Hub. He has also worked with Fortune 500 companies, including Lucas Arts, Microsoft and Boeing.
28 years game development experience and 25 published titles. He has worked with some of the world’s largest IPs and publishers, including as the lead designer and producer on ‘The Movies’ IP with Peter Molyneux.
He was a Co-founder of Loveshack Entertainment, creators of the award winning ‘Framed’ IP.
29 years game development experience and 35 published titles. He has also worked with some of the world’s largest IPs and publishers, including Sega, Midway, Nintendo, Eidos, Virgin Interactive, Vivendi, THQ, Atari, Sierra, Microsoft, Sony, Activision, Konami and Namco.
21 years game development experience and 18 published game titles and a number of TVC releases. He has worked with global IPs including Bioshock, Star Wars, Zelda, Marvel Avengers, Transformers, LA Noire, Darksiders 2 and Armello, and a number of animated children’s TV series.
Gavin Youl - Lead 3d modeller
No Linkedin profile.
26 years game development and fine art experience, 6 published game titles and 8 gallery exhibitions. He has worked with AAA publishers including Lucas Arts, Activision and Sony.